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Hero Card List Skills Facilities Merge cards Unit types

Units are generic soldiers trained in your castle, villages, and forts.

Unit TypesEdit

InfantryEdit

There is only one combat Infantry type unit: Swordsmen. Swordsmen have no special strengths or weaknesses, however they are also the weakest type of unit.

Scouts are also infantry units, however they have a special purpose. Scouts have no attack score, so when they are sent out to spy on an enemy, their defence scores are compaired. If the target's defence is higher, all of your scouts are lost, and the the target will lose a number equal to the scouts you sent divided by their scouts defence.

The only known Infantry Heroes are resource boosting heroes, however at least one each of the Spear, Archer, and Calvary heroes have Infantry boosting skills. If you want an Infantry hero to lead your swordsmen, you will need to merge Swordsman boosting skills onto your resource heroes.

SpearsEdit

Spearmen are weak against Archers and strong against Calvary. Eventually you will be able to research an advanced type of Spearmen available with significantly higher stats.

ArchersEdit

Archers are weak against Calvary, and Strong against Spears. There are also advanced Archers available late in the game.

CalvaryEdit

Calvary are weak against Spears, and strong against Archers. Again, advanced Calvary are available to established cities.

Scout Calvary are also calvary units, but they cannot attack, like Infantry Scouts. They serve as the advanced form of the Scout unit.

Siege WeaponsEdit

Rams have a special purpose: the only thing they can damage is the walls of a castle, village, or fort. Catapults serve as the advanced Siege Weapon units.

There are no known Siege heroes, however at least on each of the Spear, Archer, and Calvary heroes have siege boosting skills.

Unit StatsEdit

Units labeled automatic are available as soon as the building they are hired from has been built.

Research RequirementsEdit

Unit Additional Requirements Time Lumber Clay Iron Crops
Swordsmen Automatic - - - - -
Scouts 36:00:00
Spearmen
Advanced Spearmen 36:00:00 205200 456000 319200 296400
Archers
Advanced Archers 36:00:00 456000 205200 319200 296400
Calvary
Advanced Calvary Research Center 9, Tournament Square 1 36:00:00 205200 319200 456000 296400
Scout Calvary 36:00:00
Rams 36:00:00
Catapults Research Center 10, Foundry 1 36:00:00 414960 592800 414960 385320

Unit StatsEdit

Image Unit Type Attack Sword
DEF
Spear
DEF
Archer
DEF
Cavalry
DEF
SPD Crop to maintain
Sword
Swordsmen Infantry 15 15 10 10 10 6 1
Spear
Spearmen Spear 40 50 40 25 55 7 2
Archer
Archer Archer 42 52 58 42 26 5 2
Cavalry
Cavalry Cavalry 44 54 28 60 44 12 2
Scout
Scout Infantry 0 10 10 5 5 9 1
Ram
Ram Siege 15 10 10 10 10 3 2
Aspear
Advanced Spearmen Spear 100 200 100 63 137 10 4
Aarcher
Advanced Archers Archer 105 208 145 105 65 8 4
Acavalry
Advanced Cavalry Cavalry 110 216 70 150 110 15 4
Cscout
Scout Cavalry Cavalry 0 30 10 40 20 20 2
Catapult
Catapult Siege 30 15 15 15 15 6 4

Construction costsEdit

All upkeep costs are in crops. Time is the time to train a single unit at Lvl 1 / 15 (10 for infantry units) in hr.:min.:sec. format.

Unit Wood Stone Iron Crop Default Training time
Swordsmen 10 0 10 60 0:04:51/0:0:20
Spearmen 88 132 0 20 0:22:22/0:01:01
Advanced Spearmen 264 396 0 60 0:29:57
Archer 144 0 96 35 0:22:22
Advanced Archer 432 0 288 105 0:29:57
Cavalry 0 128 192 40 0:23:58
Advanced Cavalry 0 384 576 120 0:33:00
Ram 500 0 500 0 1:40:00
Catapult 0 1500 1500 0 3:20:00
Scout 150 150 150 10 0:15:00
Scout Cavalry 450 450 450 30 0:40:00
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