|Hero Card List||Skills||Facilities||Merge cards||Unit types|
Units are generic soldiers trained in your castle, villages, and forts.
There is only one combat Infantry type unit: Swordsmen. Swordsmen have no special strengths or weaknesses, however they are also the weakest type of unit.
Scouts are also infantry units, however they have a special purpose. Scouts have no attack score, so when they are sent out to spy on an enemy, their defence scores are compaired. If the target's defence is higher, all of your scouts are lost, and the the target will lose a number equal to the scouts you sent divided by their scouts defence.
The only known Infantry Heroes are resource boosting heroes, however at least one each of the Spear, Archer, and Calvary heroes have Infantry boosting skills. If you want an Infantry hero to lead your swordsmen, you will need to merge Swordsman boosting skills onto your resource heroes.
Spearmen are weak against Archers and strong against Calvary. Eventually you will be able to research an advanced type of Spearmen available with significantly higher stats.
Archers are weak against Calvary, and Strong against Spears. There are also advanced Archers available late in the game.
Calvary are weak against Spears, and strong against Archers. Again, advanced Calvary are available to established cities.
Scout Calvary are also calvary units, but they cannot attack, like Infantry Scouts. They serve as the advanced form of the Scout unit.
Rams have a special purpose: the only thing they can damage is the walls of a castle, village, or fort. Catapults serve as the advanced Siege Weapon units.
There are no known Siege heroes, however at least on each of the Spear, Archer, and Calvary heroes have siege boosting skills.
Units labeled automatic are available as soon as the building they are hired from has been built.
|Advanced Calvary||Research Center 9, Tournament Square 1||36:00:00||205200||319200||456000||296400|
|Catapults||Research Center 10, Foundry 1||36:00:00||414960||592800||414960||385320|
|SPD||Crop to maintain|
All upkeep costs are in crops. Time is the time to train a single unit at Lvl 1 / 15 (10 for infantry units) in hr.:min.:sec. format.
|Unit||Wood||Stone||Iron||Crop||Default Training time|