NPC Castles

There are several castles and numerous forts in the game that are not owned by any player. If they are captured the are transferred to the leader of your alliance. The ultimate goal of the game is for a single alliance to capture all of the continental castles. (Note: World 1 Game 2 was manually ended with no alliance being anywhere close to meeting the victory conditions which could indicate that the changes in the alliance scoring may have included alterations to the victory conditions.)

The rulers of the continental castles are all named after the various protocontinents and supercontinents from various points in prehistory, with Antartica being ruled by the most recognizable of them: the Incarnation of Pangaea.

Interestingly enough, many of them do not match the cratons/supercontinents for the corresponding modern continents: Laurentia, for example, is the core of the North American continent, not Europe. Neuna probably refers to the supercontinent NENA, which was the joining of East Antarctica, Laurentia, and Baltica. If so, it is one of the few that are accurate.

World 1 Game 1
In W1G1, there were eleven NPC castles: the seven continental castles, and the four wind castles.

World 1 Game 2
In W1G2, there are currently thirteen known castles: the seven continental castles, the four wind castles, and the two alignment castles. Given the locastions of the alignment castles, it is not yet known if the alignemnt castles are minor castles, like the winds, or if they are part of the victory conditions like the continentals.